Immersive training - serious games
Turn protocols and technical procedures into active practice: standalone serious games, playable in VR and on PC, reproducing real scenarios with zero risk.

We design serious games that teach through doing: trainees practice directly on a task, an equipment or a procedure, fail without consequence and repeat until they master it. Every scene reproduces real prevention and response situations.
Playable in VR for immersion and as a PC version for sessions without a headset, the experience stays strictly identical: same gestures, same rules, real-time assessment. Content is configurable to match each workplace's internal procedures.
- 01
Standalone serious game: playable on VR (Meta Quest) and PC
- 02
Training modules: technical procedures, protocols, first aid
- 03
Real-time assessment and unlimited replay
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Handling of simulated equipment and constraints
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Identical PC version for sessions without a headset
- 06
Full development: game design, modelling, integration
- Period
- 2025
- Type
- game
- Scope
- Game design / Unity / VR / PC / Gamification
- Stack
- Unity, C#, Meta Quest, Windows